====== Server Streaming (cloud, Pixel Streaming, etc.) ====== The plugin is compatible with //Online Interactive Streaming Service// architectures (like the [[https://cloud.google.com/immersive-stream/xr|Immersive Stream for XR]] platform by //Google Cloud// and the [[https://dev.epicgames.com/documentation/en-us/unreal-engine/pixel-streaming-in-unreal-engine|Pixel Streaming]] system of //Unreal Engine//). In the past we collaborated with //Google// to introduce //Google Analytics Measurement Protocol// to //Immersive Stream for XR// customers: * [[https://youtu.be/CP3Fpc_HbPw|Video Tutorial]] {{youtube>CP3Fpc_HbPw?small}} * [[https://github.com/UNAmedia/ue4-google-analytics-immersive-stream-xr|GitHub sample project]] (for UE4.27 and Universal Analytics) Please note that running the //Google Analytics Measurement Protocol// plugin on a server streaming machine has a few implications: * since the plugin runs on a server instance, some tracked information reflects the server machine instead of the connected client (for example the IP address and its geographic information, screen resolution, etc.); * client tracking tracks the server machine on which the plugin is running, so - depending on your specific cloud/server architecture - you could have to manually reset tracking data using the plugin API to collect correct statistics (e.g. to count the number of connecting "clients"). All the other features of the plugin are expected to work as documented.