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pluginwarden-troubleshooting [2024/12/07 14:26] Staff [Collect log files] Added instructions for macOS |
pluginwarden-troubleshooting [2025/09/13 15:05] (current) Staff Added section "Check for a valid license" |
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| {{ : | {{ : | ||
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| + | ===== Check for a valid license ===== | ||
| + | |||
| + | Our plugins are commonly licensed **per user**. This means that **one license must be purchased for each user working on a project that utilizes the Plugin**. you can read more about it in the [[ue-plugin-per-user-license]] article. | ||
| + | |||
| + | First, ensure your Epic Account has a valid license of the plugin: | ||
| + | |||
| + | * Open the Epic Games Launcher (EGL). | ||
| + | * Ensure you are logged-in with your account. | ||
| + | * Verify that the plugin is listed in your Library, under //Unreal Engine > Library > Library//. | ||
| + | |||
| + | It the plugin is not listed, it means you must purchase a license for your account. | ||
| + | |||
| + | If the plugin is correctly listed, then // | ||
| ===== Basic setup ===== | ===== Basic setup ===== | ||
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| * In EGL, select // | * In EGL, select // | ||
| * Create a ZIP archive of the directory that appears. | * Create a ZIP archive of the directory that appears. | ||
| - | * Create another ZIP archive of your project log directory | + | * Create another ZIP archive of your project log directory: |
| - | * under Windows: at ''< | + | * under Windows: at ''< |
| * under macOS (for more details read [[https:// | * under macOS (for more details read [[https:// | ||
| * If Sandbox is enabled: | * If Sandbox is enabled: | ||