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pluginwarden-troubleshooting [2024/12/07 14:26]
Staff [Collect log files] Added instructions for macOS
pluginwarden-troubleshooting [2024/12/07 14:27] (current)
Staff [Collect log files]
Line 78: Line 78:
   * In EGL, select //Settings//, then //Show Logs//.   * In EGL, select //Settings//, then //Show Logs//.
   * Create a ZIP archive of the directory that appears.   * Create a ZIP archive of the directory that appears.
-  * Create another ZIP archive of your project log directory +  * Create another ZIP archive of your project log directory: 
-    * under Windows: at ''<PROJECT>\Saved\Logs\'';+    * under Windows: at ''<PROJECT>\Saved\Logs\''
     * under macOS (for more details read [[https://dev.epicgames.com/documentation/en-us/unreal-engine/using-modern-xcode-in-unreal-engine-5.3-and-newer#accesslogs|Modernized Xcode Workflow - Access Logs]]):     * under macOS (for more details read [[https://dev.epicgames.com/documentation/en-us/unreal-engine/using-modern-xcode-in-unreal-engine-5.3-and-newer#accesslogs|Modernized Xcode Workflow - Access Logs]]):
       * If Sandbox is enabled:       * If Sandbox is enabled:
pluginwarden-troubleshooting.1733578005.txt.gz · Last modified: 2024/12/07 14:26 by Staff