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ue5-google-analytics:macos-entitlements [2024/05/12 21:17] Staff created |
ue5-google-analytics:macos-entitlements [2024/05/14 14:47] (current) Staff |
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====== Missing events from macOS builds ====== | ====== Missing events from macOS builds ====== | ||
- | On some versions of Unreal Engine 5, the default //entitlement// used by Unreal Engine for some build types is missing support for network communication. This makes the operating system to discard all the messages sent by the plugin. The solution is to customized | + | On some versions of Unreal Engine 5, the default |
+ | |||
+ | ===== Project settings ===== | ||
+ | |||
+ | Options for the used entitlements can be found under //Project Settings > Platforms > Xcode Projects//, section // | ||
+ | |||
+ | * //Mac: Development Entitlements//, | ||
+ | * //Mac: Shipping Entitlements//, | ||
+ | |||
+ | You must ensure the used // | ||
+ | |||
+ | <code xml> | ||
+ | < | ||
+ | < | ||
+ | </ | ||
+ | |||
+ | ===== Working | ||
+ | |||
+ | For example, this is a minimal change of file '' | ||
+ | |||
+ | <code xml> | ||
+ | <?xml version=" | ||
+ | < | ||
+ | <plist version=" | ||
+ | < | ||
+ | < | ||
+ | < | ||
+ | < | ||
+ | < | ||
+ | </ | ||
+ | </ | ||
+ | </ |