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ue5-mixamo:advanced-locomotion-system [2022/07/18 18:27] Staff |
ue5-mixamo:advanced-locomotion-system [2022/07/29 11:25] (current) Staff |
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| - | See our Getting Started | + | See our [[https:// |
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| + | ===== Using Mixamo characters with ALS ===== | ||
| + | The simplest method to use a Mixamo character with ALS, is to use live retargeting to copy the pose from the ALS mannequin to the Mixamo skeleton. | ||
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| + | 1. Create a new Animation Blueprint and select the retargeted Mixamo skeleton as the target.\\ | ||
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| + | 2. In the blueprint AnimGraph, add a //Retarget Pose From Mesh// node, and in the node settings enable the //Use Attached Parent// option and select the ALS to Mixamo IK Retargeter asset generated by the plugin.\\ | ||
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| + | 3. Create a duplicate of the ALS blueprint // | ||
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| + | Then open the new blueprint and add a new Skeletal Mesh as a child of the existing Skeletal Mesh component (called Mesh).\\ | ||
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| + | Setup the new Skeletal Mesh component with your Mixamo character mesh and select the Animation Blueprint created in step 2.\\ | ||
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| + | Now you can hide the ALS mannequin by selecting the Mesh component and uncheck the //Visible// option in the Rendering settings. | ||
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| + | 4. For testing, open the // | ||
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| + | You should now be able to move around your Mixamo character with the ALS system. | ||