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ue5-mixamo:editing-animations-with-control-rig

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ue5-mixamo:editing-animations-with-control-rig [2026/04/08 14:05]
Staff
ue5-mixamo:editing-animations-with-control-rig [2026/04/08 18:52] (current)
Staff
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 ===== Step-by-step ===== ===== Step-by-step =====
-In this example we'll adjust a run animation from the Third Person Template after it has been retargeted to a Mixamo character.+In this example we'll adjust the jog forward animation from the [[https://dev.epicgames.com/documentation/unreal-engine/third-person-template-in-unreal-engine|Third Person Template]] after it has been retargeted to a Mixamo character.
  
-1. Import a Mixamo character and retarget using the plugin. Then retarget the MF_Unarmed_Jog_Fwd animation to the Mixamo character. See our [[https://www.unamedia.com/ue5-mixamo/docs/tutorial/|Getting Started]] documentation on retargeting animations to Mixamo characters for more information.+1. Import a Mixamo character and retarget using the plugin. Then retarget the //MF_Unarmed_Jog_Fwd// animation to the Mixamo character. See our [[https://www.unamedia.com/ue5-mixamo/docs/tutorial/|Getting Started]] documentation on retargeting animations to Mixamo characters for more information.
  
 2. Create a new scene and add a new level sequence. 2. Create a new scene and add a new level sequence.
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 5. Add the retargeted MF_Unarmed_Jog_Fwd animation using the plus icon on the animation track or by dragging and dropping the asset from the content browser. 5. Add the retargeted MF_Unarmed_Jog_Fwd animation using the plus icon on the animation track or by dragging and dropping the asset from the content browser.
 +{{ :ue5-mixamo:cr-anim-add-anim.png?direct |Adding the animation sequence for editing}}
 You should now see the animation on the character with the rig controls matched up to the character pose. You should now see the animation on the character with the rig controls matched up to the character pose.
 +{{ :ue5-mixamo:cr-anim-animation-track.png?direct |Animation on the control rig}}
  
 6. From here you can now use the animation controls to edit the animation as you like. In this example we'll simply adjust the head position to look forward. 6. From here you can now use the animation controls to edit the animation as you like. In this example we'll simply adjust the head position to look forward.
 +
 Scroll to the first frame of the timeline and enable the automatic keyframe option. Then select the head control and rotate it to look forward. Hit play and you should see the adjusted head position is applied to the whole animation. Scroll to the first frame of the timeline and enable the automatic keyframe option. Then select the head control and rotate it to look forward. Hit play and you should see the adjusted head position is applied to the whole animation.
 +{{ :ue5-mixamo:cr-anim-edit.gif?direct&600 |Editing the animation}}
  
 7. To save the edited animation, right click on the character track on the timeline and select the Bake Animation Sequence option. Leave the options on default and select the location to save the asset. 7. To save the edited animation, right click on the character track on the timeline and select the Bake Animation Sequence option. Leave the options on default and select the location to save the asset.
 +{{ :ue5-mixamo:cr-anim-export.png?direct |Exporting the edited animation}}
  
 8. You should now have the adjusted animation asset. 8. You should now have the adjusted animation asset.
ue5-mixamo/editing-animations-with-control-rig.1775649949.txt.gz ยท Last modified: 2026/04/08 14:05 by Staff