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ue5-mixamo:editing-animations-with-control-rig

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Editing Animations with a Control Rig

This is a guide for editing Mixamo animations using the Control Rig included with the plugin from v2.3.3 for Unreal Editor 5.5 onwards.  The Mixamo Control Rig asset in the Plugin content folder

This can be a useful tool for adjusting animations both before and after retargeting, for example; fixing animation issues, or adjusting an animation to better fit the character or situation. The control rig can also be used to create animations from scratch such as custom idle animations, or additive poses.

Note: The same process can be applied to edit UE character animations using the Control Rig provided with the Third Person Template (Content > Characters > Mannequins > Rigs > CR_Mannequin_Body)

Quick Overview

This is a quick walk through of the editing process:

  1. Retarget the Mixamo character with the plugin.
  2. Add the character to a level sequence with a layered control rig track using the CR_Mixamo_Body rig.
  3. Add the animation sequence you want to edit to the animtation track of the character.
  4. Use the controls to edit the animation.
  5. Right click on the character track and use the Bake Animation Sequence option to export the edited animation.

Step-by-step

In this example we'll adjust a run animation from the Third Person Template after it has been retargeted to a Mixamo character.

  1. Import a Mixamo character and retarget using the plugin. Then retarget the MF_Unarmed_Jog_Fwd animation to the Mixamo character. See our documentation on retargeting animations to Mixamo characters for more information.
  2. Create a new scene and add a new level sequence.
  3. Select the Mixamo skeletal mesh asset in the Content Browser, then click the Add button on the sequencer window and choose the Selection from Content Browser option to create a new track for the character.
ue5-mixamo/editing-animations-with-control-rig.1775646451.txt.gz · Last modified: 2026/04/08 13:07 by Staff