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ue5-mixamo:fixing-character-rotation [2022/11/18 18:53] Staff |
ue5-mixamo:fixing-character-rotation [2022/11/18 18:54] (current) Staff |
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| It can easily be fixed by adjusting the Import Rotation value in the Import Settings of the Mixamo character, it should usually be set to the default value of 0,0,0. | It can easily be fixed by adjusting the Import Rotation value in the Import Settings of the Mixamo character, it should usually be set to the default value of 0,0,0. | ||
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| This option can be set in the FBX Import Options when first importing a model, or it can be changed in the Skeletal Mesh asset after importing. //Note: After changing the value in the Skeletal Mesh asset you have to click the ' | This option can be set in the FBX Import Options when first importing a model, or it can be changed in the Skeletal Mesh asset after importing. //Note: After changing the value in the Skeletal Mesh asset you have to click the ' | ||
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