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ue5-mixamo:mixamo-control-rig

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Mixamo Animation Control Rig

This is a guide to the Mixamo Control Rig asset for Unreal Editor v5.5 onwards, included with the plugin as of v2.3.3.

Overview

This Control Rig replicates a lot of the same functionality and controls found in the CR_Mannequin_Body rig included in the Third Person Template and should be immediately familiar to anyone who has used that rig before.

It is intended for authoring and editing animations for Mixamo characters directly inside the Unreal Editor.

Features

  • Dynamic control setup designed to work with all Mixamo characters.
  • Seamless IK / FK control switching for arms and legs.
  • Reverse foot control setup.
  • Layered support for animation editing.
  • Root motion support.
  • As of Unreal Engine 5.7, it will also correctly animate the standard IK bones now included on retargeted Mixamo skeletons.

Controls

IK / FK Switching

The IK / FK mode for the arms and legs can be changed from the Anim Details panel for the global_ctrl. Switching modes will automatically add keyframes for the relevant controls in the timeline for a seamless transition between modes.

 FK / IK mode switches

Finger Controls

The rig includes individual FK controls for each finger bone as well as a proxy controls for finger curl. These controls are dynamically created to match the number of fingers and finger bones in the character skeleton.

 Finger controls

Reverse Foot Controls

The rig includes a standard reverse foot setup with a roll control at the ankle as well as individual tip and heel controls.

 Reverse foot controls

Known Issues

ue5-mixamo/mixamo-control-rig.1775642163.txt.gz · Last modified: 2026/04/08 11:56 by Staff