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This is a guide to the Mixamo Control Rig asset for Unreal Editor v5.5 onwards, included with the plugin as of v2.3.3.
This Control Rig replicates a lot of the same functionality and controls found in the CR_Mannequin_Body rig included in the Third Person Template and should be immediately familiar to anyone who has used that rig before.
It is intended for authoring and editing animations for Mixamo characters directly inside the Unreal Editor.
The IK / FK mode for the arms and legs can be changed from the Anim Details panel for the global_ctrl. Switching modes will automatically add keyframes for the relevant controls in the timeline for a seamless transition between modes.
The rig includes individual FK controls for each finger bone as well as a proxy controls for finger curl. These controls are dynamically created to match the number of fingers and finger bones in the character skeleton.
The rig includes a standard reverse foot setup with a roll control at the ankle as well as individual tip and heel controls.