UNAmedia Docs

Documentation & Knowledge Base

User Tools

Site Tools


ue-plugin-per-user-license

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
ue-plugin-per-user-license [2024/03/27 15:54]
Staff created
ue-plugin-per-user-license [2024/12/12 14:14] (current)
Staff [EULAs] Added references about "Plugin Distribution" within a team.
Line 1: Line 1:
 ====== Per User License ====== ====== Per User License ======
  
-When indicated, our Plugins are licensed "//per user//". This means that **one license must be purchased for each user working on a project using the Plugin**.+All of our plugins for Unreal Engine, unless stated otherwise, are licensed on a "//per user//" basis. This means that **one license must be purchased for each user working on a project that utilizes the Plugin**.
  
-This is done accordingly to the [[https://www.unrealengine.com/en-US/eula/content|Epic Content License Agreement]]section "//Marketplace Content Addendum//"comma 1 "//Marketplace Plug-ins//":+**Every user involved in an Unreal Engine project that has a dependency on the Plugin must purchase a valid license for the Plugin in order to work on the project within the Unreal Engine Editor and legally execute the Plugin codeThis requirement applies to all roles using the Editorincluding programmersartists, designers, etc., as well as any automated processes.**
  
-> Plugins may be offered to you on a per user basis. Such Plugins may only be used by the number of users that you have purchased licenses for. Distribution of Plugins in source format to your employeesaffiliates and contractors is permitted so long as use by those employees, affiliates and contractors does not cause you to exceed the number of paid users you have purchased for the PluginAny such Distributions will be subject to the terms of Section 4 of the Agreement. Additionally, any Projects you incorporate Plugins into may only be Distributed as Engine Tools under the Unreal Engine Agreement.+**Unauthorized modification, removal, or circumvention of any protective measures within the Plugins is strictly prohibited, as it constitutes a violation of our rights as specified in the applicable End User License Agreements (EULAs)Such actions are considered a breach of the licensing terms.**
  
-and also confirmed by the [[https://marketplacehelp.epicgames.com/s/article/Can-I-share-products-with-my-team|UE Marketplace KB]]:+__For relevant purchase orders, please [[https://www.unamedia.com/#contact|contact us]] to discuss volume discounts or other options.__
  
-> Plugin files can be shared, but licenses will need to be purchased for each user that will be using the plugin.+===== Troubleshooting =====
  
-So, accordingly to the licensing terms above, **each user working on an Unreal Engine project using the Plugin must buy a valid license of the Plugin to use it in the Unreal Engine Editor**.+If you encounter a warning or error dialog regarding your license while possessing a valid user license, please refer to the dedicated [[pluginwarden-troubleshooting|troubleshooting]] page for potential solutions.
  
-For relevant purchase orders, you can [[https://www.unamedia.com/#contact|contact us]] to discuss volume discounts or other options.+===== EULAs ===== 
 + 
 +Below is a brief overview of the key clauses governing the "per user" license and "sharing" within a team. The legal terms to which you must refer are solely those agreed upon at the time of purchase; in the case of Fab, you can find them at the following address: [[https://www.fab.com/eula]]. 
 + 
 +Per User licensing and Distribution is governed according to the [[https://www.fab.com/eula|Fab End User License Agreement]], section "//Content License Grant//", comma "//e - Plugins//" ([[https://web.archive.org/web/20241002202909/https://www.fab.com/eula|archived version on 2024-10-02]]): 
 + 
 +> __e. Plugins.__ Code plugins that are being offered on the Epic Marketplace, including Unreal Engine Plugins and Unity Plugins ("Plugins"), are offered to you on a per-seat basis and may only be used by the number of users that you have purchased licenses for. 
 + 
 +Section "//How you can share content on its own//", comma "//a - Sharing of Content//" and comma //b. Plugin Distribution//, clarify that: 
 + 
 +> __b. Plugin Distribution.__ Distribution of Plugins in source format to your employees, affiliates and contractors is permitted so long as use by those employees, affiliates and contractors does not cause you to exceed the number of paid users you have purchased for the Plugin. Any such Distributions will be subject to the terms of Section 5 of the Agreement. Additionally, for Unreal Engine Plugins any Projects you incorporate Plugins into may only be Distributed as Engine Tools under the Unreal Engine Agreement. 
 + 
 +[[https://www.unrealengine.com/en-US/eula/content|Epic Content License Agreement]], section "//Marketplace Content Addendum//", comma 1 "//Marketplace Plug-ins//" ([[https://web.archive.org/web/20240917224942/https://www.unrealengine.com/en-US/eula/content|archived version on 2024-09-17]]) states: 
 + 
 +> [...] 
 +> Plugins may be offered to you on a per user basis. Such Plugins may only be used by the number of users that you have purchased licenses for. Distribution of Plugins in source format to your employees, affiliates and contractors is permitted so long as use by those employees, affiliates and contractors does not cause you to exceed the number of paid users you have purchased for the Plugin. Any such Distributions will be subject to the terms of Section 4 of the Agreement. Additionally, any Projects you incorporate Plugins into may only be Distributed as Engine Tools under the Unreal Engine Agreement. 
 + 
 +The [[https://marketplacehelp.epicgames.com/s/article/Can-I-share-products-with-my-team|UE Marketplace KB]] (last checked on 2024-11-05) states: 
 + 
 +> Plugin files can be shared, but licenses will need to be purchased for each user that will be using the plugin.
ue-plugin-per-user-license.1711551250.txt.gz · Last modified: 2024/03/27 15:54 by Staff