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ue-plugin-per-user-license [2024/05/09 21:29]
Staff
ue-plugin-per-user-license [2024/12/12 14:14] (current)
Staff [EULAs] Added references about "Plugin Distribution" within a team.
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 ====== Per User License ====== ====== Per User License ======
  
-When indicated, our Plugins are licensed "//per user//". This means that **one license must be purchased for each user working on a project using the Plugin**.+All of our plugins for Unreal Engine, unless stated otherwise, are licensed on a "//per user//" basis. This means that **one license must be purchased for each user working on a project that utilizes the Plugin**.
  
-This is done accordingly to the [[https://www.unrealengine.com/en-US/eula/content|Epic Content License Agreement]]section "//Marketplace Content Addendum//"comma 1 "//Marketplace Plug-ins//":+**Every user involved in an Unreal Engine project that has a dependency on the Plugin must purchase a valid license for the Plugin in order to work on the project within the Unreal Engine Editor and legally execute the Plugin codeThis requirement applies to all roles using the Editorincluding programmersartists, designers, etc., as well as any automated processes.**
  
-> Plugins may be offered to you on a per user basis. Such Plugins may only be used by the number of users that you have purchased licenses for. Distribution of Plugins in source format to your employeesaffiliates and contractors is permitted so long as use by those employees, affiliates and contractors does not cause you to exceed the number of paid users you have purchased for the PluginAny such Distributions will be subject to the terms of Section 4 of the Agreement. Additionally, any Projects you incorporate Plugins into may only be Distributed as Engine Tools under the Unreal Engine Agreement.+**Unauthorized modification, removal, or circumvention of any protective measures within the Plugins is strictly prohibited, as it constitutes a violation of our rights as specified in the applicable End User License Agreements (EULAs)Such actions are considered a breach of the licensing terms.**
  
-and also confirmed by the [[https://marketplacehelp.epicgames.com/s/article/Can-I-share-products-with-my-team|UE Marketplace KB]]:+__For relevant purchase orders, please [[https://www.unamedia.com/#contact|contact us]] to discuss volume discounts or other options.__
  
-> Plugin files can be shared, but licenses will need to be purchased for each user that will be using the plugin.+===== Troubleshooting =====
  
-So, accordingly to the licensing terms above, **each user working on an Unreal Engine project using the Plugin must buy a valid license of the Plugin to use it in the Unreal Engine Editor**.+If you encounter a warning or error dialog regarding your license while possessing a valid user license, please refer to the dedicated [[pluginwarden-troubleshooting|troubleshooting]] page for potential solutions.
  
-For relevant purchase orders, you can [[https://www.unamedia.com/#contact|contact us]] to discuss volume discounts or other options.+===== EULAs =====
  
-===== Troubleshooting =====+Below is a brief overview of the key clauses governing the "per user" license and "sharing" within a team. The legal terms to which you must refer are solely those agreed upon at the time of purchase; in the case of Fab, you can find them at the following address: [[https://www.fab.com/eula]].
  
-If you encounter a warning dialog and you have a valid user licenseensure that:+Per User licensing and Distribution is governed according to the [[https://www.fab.com/eula|Fab End User License Agreement]]section "//Content License Grant//", comma "//e - Plugins//" ([[https://web.archive.org/web/20241002202909/https://www.fab.com/eula|archived version on 2024-10-02]]):
  
-  * you're running Epic Games Launcher (EGLin background (do not quit/kill it); +> __e. Plugins.__ Code plugins that are being offered on the Epic Marketplace, including Unreal Engine Plugins and Unity Plugins ("Plugins"), are offered to you on a per-seat basis and may only be used by the number of users that you have purchased licenses for.
-  * you're correctly logged-in with the account that purchased the plugin; +
-  * the connection icon near your username is green (i.e. EGL is correctly connected to Epic back-ends).+
  
-The entitlement check is done by the //PluginWarden//, a system developed by Epic and part of Unreal Engine. It communicates with EGL to check entitlement on the Epic Games back-ends.+Section "//How you can share content on its own//"comma "//- Sharing of Content//" and comma //bPlugin Distribution//, clarify that:
  
-If the problem persists:+> __b. Plugin Distribution.__ Distribution of Plugins in source format to your employees, affiliates and contractors is permitted so long as use by those employees, affiliates and contractors does not cause you to exceed the number of paid users you have purchased for the Plugin. Any such Distributions will be subject to the terms of Section 5 of the Agreement. Additionally, for Unreal Engine Plugins any Projects you incorporate Plugins into may only be Distributed as Engine Tools under the Unreal Engine Agreement.
  
-  * try rebooting the PC (to force EGL to refresh its local data and re-connect to the back-ends).+[[https://www.unrealengine.com/en-US/eula/content|Epic Content License Agreement]], section "//Marketplace Content Addendum//", comma 1 "//Marketplace Plug-ins//" ([[https://web.archive.org/web/20240917224942/https://www.unrealengine.com/en-US/eula/content|archived version on 2024-09-17]]states:
  
-If the issue can'be solved, since the problem is between components by Epic (PluginWarden that fails to connect to EGL, and/or EGL that fails to validate your purchase with Epic back-ends)contact the UE Marketplace Support by Epic Games ([[https://marketplacehelp.epicgames.com/s/]]) reporting that //PluginWarden// fails to validate your purchase.+> [...] 
 +> Plugins may be offered to you on a per user basis. Such Plugins may only be used by the number of users that you have purchased licenses for. Distribution of Plugins in source format to your employeesaffiliates and contractors is permitted so long as use by those employees, affiliates and contractors does not cause you to exceed the number of paid users you have purchased for the Plugin. Any such Distributions will be subject to the terms of Section 4 of the Agreement. Additionallyany Projects you incorporate Plugins into may only be Distributed as Engine Tools under the Unreal Engine Agreement. 
 + 
 +The [[https://marketplacehelp.epicgames.com/s/article/Can-I-share-products-with-my-team|UE Marketplace KB]] (last checked on 2024-11-05states: 
 + 
 +> Plugin files can be shared, but licenses will need to be purchased for each user that will be using the plugin.
ue-plugin-per-user-license.1715282971.txt.gz · Last modified: 2024/05/09 21:29 by Staff