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ue-plugin-per-user-license [2024/05/11 18:21] Staff [Troubleshooting] |
ue-plugin-per-user-license [2025/03/19 16:02] (current) Staff [Per User License] Highlighted some parts. |
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====== Per User License ====== | ====== Per User License ====== | ||
- | When indicated, | + | All of our plugins for Unreal Engine, unless stated otherwise, |
- | This is done accordingly | + | **Every user involved in an Unreal Engine project that has an __enabled dependency__ on the Plugin must purchase a valid license for the Plugin in order to work on the project within the Unreal Engine Editor and legally __execute the Plugin code__. This requirement applies to __all roles using the Editor and executing the Plugin code__, including programmers, artists, designers, etc., as well as any automated processes.** |
- | > Plugins may be offered to you on a per user basis. Such Plugins may only be used by the number of users that you have purchased licenses for. Distribution of Plugins | + | **Unauthorized modification, |
- | and also confirmed by the [[https://marketplacehelp.epicgames.com/s/ | + | __For relevant purchase orders, please |
- | > Plugin files can be shared, but licenses will need to be purchased for each user that will be using the plugin. | + | ===== Troubleshooting ===== |
- | So, accordingly to the licensing terms above, **each user working on an Unreal Engine project using the Plugin must buy a valid license | + | If you encounter a warning or error dialog regarding your license while possessing |
- | For relevant purchase orders, you can [[https:// | + | ===== EULAs ===== |
- | ===== Troubleshooting ===== | + | Below is a brief overview of the key clauses governing the "per user" license and " |
- | If you encounter a warning dialog | + | Per User licensing |
- | * you're running | + | > __e. Plugins.__ Code plugins that are being offered on the Epic Marketplace, |
- | * you're correctly logged-in with the account | + | |
- | * the connection icon near your username is green (i.e. EGL is correctly connected to Epic back-ends). | + | |
- | The entitlement check is done by //PluginWarden//, a system developed by Epic Games and part of Unreal Engine. It communicates with EGL to check your entitlements on the remote UE Marketplace back-ends. | + | Section "//How you can share content on its own//", comma "//a - Sharing |
- | If the problem persists: | + | > __b. Plugin Distribution.__ Distribution of Plugins in source format to your employees, affiliates and contractors is permitted so long as use by those employees, affiliates and contractors does not cause you to exceed |
- | * try rebooting the PC (to force EGL to refresh its local data and re-connect to the back-ends); | + | [[https://www.unrealengine.com/en-US/eula/content|Epic Content License Agreement]], section "// |
- | * check the Windows Defender Firewall, it could have been configured to block connections to EGL | + | |
- | * [[https://support.microsoft.com/en-us/windows/risks-of-allowing-apps-through-windows-defender-firewall-654559af-3f54-3dcf-349f-71ccd90bcc5c|how to allow an app]] | + | |
- | * [[https://support.microsoft.com/en-us/windows/turn-microsoft-defender-firewall-on-or-off-ec0844f7-aebd-0583-67fe-601ecf5d774f|how to turn it on/off]] | + | |
- | If the issue can' | + | > [...] |
+ | > Plugins may be offered to you on a per user basis. Such Plugins may only be used by the number of users that you have purchased licenses for. Distribution of Plugins in source format | ||
+ | |||
+ | The [[https:// | ||
+ | |||
+ | > Plugin files can be shared, but licenses will need to be purchased for each user that will be using the plugin. |