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ue-plugin-per-user-license [2024/08/02 18:20] Staff [Troubleshooting] EGL now resets the Debug Logging on quit. |
ue-plugin-per-user-license [2024/12/12 14:14] (current) Staff [EULAs] Added references about "Plugin Distribution" within a team. |
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====== Per User License ====== | ====== Per User License ====== | ||
- | When indicated, | + | All of our plugins for Unreal Engine, unless stated otherwise, |
- | This is done accordingly | + | **Every user involved in an Unreal Engine project that has a dependency on the Plugin must purchase a valid license for the Plugin in order to work on the project within the Unreal Engine Editor and legally execute the Plugin code. This requirement applies to all roles using the Editor, including programmers, artists, designers, etc., as well as any automated processes.** |
- | > Plugins may be offered to you on a per user basis. Such Plugins may only be used by the number of users that you have purchased licenses for. Distribution of Plugins | + | **Unauthorized modification, |
- | and also confirmed by the [[https://marketplacehelp.epicgames.com/s/ | + | __For relevant purchase orders, please |
- | > Plugin files can be shared, but licenses will need to be purchased for each user that will be using the plugin. | + | ===== Troubleshooting ===== |
- | So, accordingly to the licensing terms above, **each user working on an Unreal Engine project using the Plugin must purchase | + | If you encounter a warning or error dialog regarding your license while possessing |
- | For relevant purchase orders, you can [[https:// | + | ===== EULAs ===== |
- | ===== Troubleshooting ===== | + | Below is a brief overview of the key clauses governing the "per user" license and " |
- | If you encounter a warning dialog | + | Per User licensing |
- | * you're running | + | > __e. Plugins.__ Code plugins that are being offered on the Epic Marketplace, |
- | * you're correctly logged-in with the account | + | |
- | * the connection icon near your username is green (i.e. EGL is correctly connected to Epic back-ends); | + | |
- | * open your Unreal Engine project from within EGL (i.e. from //Unreal Engine > Library > My Projects// tab). | + | |
- | The entitlement check is done by //PluginWarden//, a system developed by Epic Games and part of Unreal Engine. It communicates with EGL to check your entitlements on the remote UE Marketplace back-ends. | + | Section "//How you can share content on its own//", comma "//a - Sharing |
- | If the problem persists: | + | > __b. Plugin Distribution.__ Distribution of Plugins in source format to your employees, affiliates and contractors is permitted so long as use by those employees, affiliates and contractors does not cause you to exceed |
- | * try rebooting the PC (to force EGL to refresh its local data and re-connect to the back-ends); | + | [[https://www.unrealengine.com/en-US/eula/content|Epic Content License Agreement]], section "// |
- | * check the Windows Defender Firewall, it could have been configured to block connections to EGL | + | |
- | * [[https://support.microsoft.com/en-us/windows/risks-of-allowing-apps-through-windows-defender-firewall-654559af-3f54-3dcf-349f-71ccd90bcc5c|how to allow an app]] | + | |
- | * [[https://support.microsoft.com/en-us/windows/turn-microsoft-defender-firewall-on-or-off-ec0844f7-aebd-0583-67fe-601ecf5d774f|how to turn it on/off]] | + | |
- | If the problem still persists, you must collect some EGL log files: | + | > [...] |
+ | > Plugins may be offered to you on a per user basis. Such Plugins may only be used by the number of users that you have purchased licenses for. Distribution of Plugins in source format to your employees, affiliates and contractors is permitted so long as use by those employees, affiliates and contractors does not cause you to exceed the number of paid users you have purchased for the Plugin. Any such Distributions will be subject to the terms of Section 4 of the Agreement. Additionally, | ||
- | * open EGL, select | + | The [[https://marketplacehelp.epicgames.com/s/article/Can-I-share-products-with-my-team|UE Marketplace KB]] (last checked on 2024-11-05) states: |
- | * select "// | + | |
- | * wait for EGL to re-launch, then open your Unreal Engine project from its //Unreal Engine > Library > My Projects// tab; | + | |
- | * if the warning dialog appears while using your Unreal Engine project: | + | |
- | * close Unreal Engine; | + | |
- | * from EGL, select // | + | |
- | * make a ZIP archive of the directory that appears; | + | |
- | * share the ZIP archive | + | |
- | If the issue can' | + | > Plugin files can be shared, but licenses will need to be purchased for each user that will be using the plugin. |