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ue-plugin-per-user-license [2024/12/12 14:14]
Staff [EULAs] Added references about "Plugin Distribution" within a team.
ue-plugin-per-user-license [2025/03/19 16:02] (current)
Staff [Per User License] Highlighted some parts.
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 All of our plugins for Unreal Engine, unless stated otherwise, are licensed on a "//per user//" basis. This means that **one license must be purchased for each user working on a project that utilizes the Plugin**. All of our plugins for Unreal Engine, unless stated otherwise, are licensed on a "//per user//" basis. This means that **one license must be purchased for each user working on a project that utilizes the Plugin**.
  
-**Every user involved in an Unreal Engine project that has a dependency on the Plugin must purchase a valid license for the Plugin in order to work on the project within the Unreal Engine Editor and legally execute the Plugin code. This requirement applies to all roles using the Editor, including programmers, artists, designers, etc., as well as any automated processes.**+**Every user involved in an Unreal Engine project that has an __enabled dependency__ on the Plugin must purchase a valid license for the Plugin in order to work on the project within the Unreal Engine Editor and legally __execute the Plugin code__. This requirement applies to __all roles using the Editor and executing the Plugin code__, including programmers, artists, designers, etc., as well as any automated processes.**
  
 **Unauthorized modification, removal, or circumvention of any protective measures within the Plugins is strictly prohibited, as it constitutes a violation of our rights as specified in the applicable End User License Agreements (EULAs). Such actions are considered a breach of the licensing terms.** **Unauthorized modification, removal, or circumvention of any protective measures within the Plugins is strictly prohibited, as it constitutes a violation of our rights as specified in the applicable End User License Agreements (EULAs). Such actions are considered a breach of the licensing terms.**
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 > Plugins may be offered to you on a per user basis. Such Plugins may only be used by the number of users that you have purchased licenses for. Distribution of Plugins in source format to your employees, affiliates and contractors is permitted so long as use by those employees, affiliates and contractors does not cause you to exceed the number of paid users you have purchased for the Plugin. Any such Distributions will be subject to the terms of Section 4 of the Agreement. Additionally, any Projects you incorporate Plugins into may only be Distributed as Engine Tools under the Unreal Engine Agreement. > Plugins may be offered to you on a per user basis. Such Plugins may only be used by the number of users that you have purchased licenses for. Distribution of Plugins in source format to your employees, affiliates and contractors is permitted so long as use by those employees, affiliates and contractors does not cause you to exceed the number of paid users you have purchased for the Plugin. Any such Distributions will be subject to the terms of Section 4 of the Agreement. Additionally, any Projects you incorporate Plugins into may only be Distributed as Engine Tools under the Unreal Engine Agreement.
  
-The [[https://marketplacehelp.epicgames.com/s/article/Can-I-share-products-with-my-team|UE Marketplace KB]] (last checked on 2024-11-05) states:+The [[https://marketplacehelp.epicgames.com/s/article/Can-I-share-products-with-my-team|UE Marketplace KB]] ({{ :uem-can-i-share-products-with-my-team.png?linkonly|archived version on 2025-03-19}}) states:
  
 > Plugin files can be shared, but licenses will need to be purchased for each user that will be using the plugin. > Plugin files can be shared, but licenses will need to be purchased for each user that will be using the plugin.
ue-plugin-per-user-license.1734009252.txt.gz ยท Last modified: 2024/12/12 14:14 by Staff