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ue5-mixamo:editing-animations-with-control-rig

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ue5-mixamo:editing-animations-with-control-rig [2026/04/08 18:18]
Staff
ue5-mixamo:editing-animations-with-control-rig [2026/04/08 18:52] (current)
Staff
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 6. From here you can now use the animation controls to edit the animation as you like. In this example we'll simply adjust the head position to look forward. 6. From here you can now use the animation controls to edit the animation as you like. In this example we'll simply adjust the head position to look forward.
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 Scroll to the first frame of the timeline and enable the automatic keyframe option. Then select the head control and rotate it to look forward. Hit play and you should see the adjusted head position is applied to the whole animation. Scroll to the first frame of the timeline and enable the automatic keyframe option. Then select the head control and rotate it to look forward. Hit play and you should see the adjusted head position is applied to the whole animation.
 {{ :ue5-mixamo:cr-anim-edit.gif?direct&600 |Editing the animation}} {{ :ue5-mixamo:cr-anim-edit.gif?direct&600 |Editing the animation}}
ue5-mixamo/editing-animations-with-control-rig.1775665119.txt.gz ยท Last modified: 2026/04/08 18:18 by Staff