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ue5-mixamo:missing-metahuman-skeletal-mesh

Missing MetaHuman Skeletal Mesh

This is an occasional bug we have run into where the downloaded MetaHuman character assets are missing the common skeletal mesh required by the plugin /MetaHumans/Common/Female/Medium/NormalWeight/Body/f_med_nrw_body. This causes the retargeting process to fail with the following error: Retargeting error message

Opening the common IK Rig asset that comes with MetaHuman characters 'MetaHumans/Common/Common/IK_metahuman' also displays a warning for this missing file. Normally this would be the default preview skeletal mesh used by the IK Rig, but in this case there is none. IK Rig asset warning

This is seems to be a bug with the content delivery through Quixel Bridge and has been reported to Epic.

Suggested Workaround

So far in our testing this only happened with a single character preset. Other characters were unaffected and correctly imported the common skeletal mesh.

So if you run into this issue you can try downloading and importing a different MetaHuman character preset. This should import the missing skeletal mesh asset and fix the issue.

From other users

How some of our users solved the problem.

activ8te — 2023/07/11, 19:06

I was getting an error message from the plugin that it could not find the right metahuman skeletal mesh. (f_med_nrw_body.f_med_nrw_body). I added another metahuman female to the project and then retargeting worked.

iwo — 2022/06/19, 13:30

Fixed it by going into the custom exported MetaHuman Folder „Hana“ or whatever your MetaHuman is called. From there go into the directory Daniel mentioned above (MetaHumans/Common/Female/Medium/NormalWeight/Body/) duplicate the f_med_nrw_body and move it to the directory where it’s missing. Don’t forget to rename the duplicate right after moving it.
ue5-mixamo/missing-metahuman-skeletal-mesh.txt · Last modified: 2025/03/25 15:49 by Staff