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ue5-mixamo:missing-metahuman-skeletal-mesh [2022/08/12 17:24] Staff |
ue5-mixamo:missing-metahuman-skeletal-mesh [2025/03/25 15:49] (current) Staff Added quotes on how other users solved the problem |
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====== Missing MetaHuman Skeletal Mesh ====== | ====== Missing MetaHuman Skeletal Mesh ====== | ||
- | + | This is an occasional bug we have run into where the downloaded MetaHuman character assets are missing the common skeletal mesh required by the plugin | |
- | This is an occasional bug we have run into where the downloaded MetaHuman character assets are missing the common skeletal mesh required by the plugin '/ | + | |
{{ : | {{ : | ||
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+ | Opening the common IK Rig asset that comes with MetaHuman characters ' | ||
+ | {{ : | ||
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+ | This is seems to be a bug with the content delivery through Quixel Bridge and has been reported to Epic. | ||
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+ | ===== Suggested Workaround ===== | ||
+ | So far in our testing this only happened with a single character preset. Other characters were unaffected and correctly imported the common skeletal mesh. | ||
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+ | So if you run into this issue you can try downloading and importing a different MetaHuman character preset. This should import the missing skeletal mesh asset and fix the issue. | ||
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+ | ===== From other users ===== | ||
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+ | How some of our users solved the problem. | ||
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+ | [[https:// | ||
+ | > I was getting an error message from the plugin that it could not find the right metahuman skeletal mesh. ('' | ||
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+ | [[https:// | ||
+ | > Fixed it by going into the custom exported MetaHuman Folder „Hana“ or whatever your MetaHuman is called. From there go into the directory Daniel mentioned above ('' |