UNAmedia Docs

Documentation & Knowledge Base

User Tools

Site Tools


ue5-mixamo:third-person-template

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
ue5-mixamo:third-person-template [2025/12/10 13:01]
Staff
ue5-mixamo:third-person-template [2025/12/10 13:09] (current)
Staff
Line 16: Line 16:
 See our [[https://www.unamedia.com/ue5-mixamo/docs/tutorial/|Getting Started]] documentation for more information on the retargeting process. See our [[https://www.unamedia.com/ue5-mixamo/docs/tutorial/|Getting Started]] documentation for more information on the retargeting process.
  
-2. Create a duplicate of the Animtaion Blueprint //Characters/Mannequins/Animations/ABP_Manny//. Then open the blueprint and replace the animations with the retargeted Mixamo animations.+2. Create a duplicate of the third person Animation Blueprintand replace the animations with retargeted Mixamo animations.
  
 In this example we'll replace the idle and running animations. In this example we'll replace the idle and running animations.
Line 42: Line 42:
 {{ :ue5-mixamo:third-person-bp-setup.jpg?800 |Setting up the third person character Blueprint with the modified Animation Blueprint}} {{ :ue5-mixamo:third-person-bp-setup.jpg?800 |Setting up the third person character Blueprint with the modified Animation Blueprint}}
  
-6. Change the Default Pawn Class in the third person game mode //ThirdPerson/Blueprints/BP_ThirdPersonGameMode// to use the modified character blueprint.+6. Change the Default Pawn Class in the third person game mode asset //ThirdPerson/Blueprints/BP_ThirdPersonGameMode// to use the modified character blueprint.
 {{ :ue5-mixamo:third-person-anim-gm.png |Editing the third person Game Mode to use the modified character Blueprint}} {{ :ue5-mixamo:third-person-anim-gm.png |Editing the third person Game Mode to use the modified character Blueprint}}
  
-Now open the map //ThirdPerson/Maps/ThirdPersonMap// to test your changes. If you followed the steps correctly you should now have you Mixamo animations playing back correctly on the third person mannequin character.+If you followed the steps correctly you should now have you Mixamo animations playing back correctly on the third person mannequin character.
 {{ :ue5-mixamo:third-person-anim-result.jpg?800 |A retargeted Mixamo animation playing on the third person controller with correct foot IK}} {{ :ue5-mixamo:third-person-anim-result.jpg?800 |A retargeted Mixamo animation playing on the third person controller with correct foot IK}}
 ===== Using Mixamo characters with the Third Person Template ===== ===== Using Mixamo characters with the Third Person Template =====
ue5-mixamo/third-person-template.txt ยท Last modified: 2025/12/10 13:09 by Staff